Sabtu, 09 Agustus 2008

Devil May Cry 4 - You'll need a gamepad?




If you play Devil May Cry 4 on the PC, you should expect all of the same visceral carnage featured in the console versions, but there's a caveat: You'll need a gamepad. If you're a glutton for punishment, you can try using the game's keyboard control scheme, but it's awkward and frustrating. However, assuming that you have a decent controller, you'll find that this excellent sequel is Capcom's finest PC release in years.

It's a challenging experience, though its smoother difficulty curve makes it far more accessible than Devil May Cry 3. In this vein, you're given an excellent number of gameplay choices that help you tailor the challenge to your preferences. You can initially choose one of two difficulties (and if you want to cry like a little kid, you can unlock several more), and you can even choose whether you want the game to perform some combos for you automatically. No, you aren't apt to find Devil May Cry 4 to be excessively tough on your first play-through, although it is no walk in the park, either. Nevertheless, it is generally excessive, and that isn't a bad thing. Stylish action, terrific boss fights, and beautiful, melodramatic cutscenes will inspire you to push forward, and they serve as an appropriate reward for a well-played sequence of demon slaying.

It isn't surprising that a game featuring the charmingly insane Dante would be so over the top, though the series' famed antihero is not the real star this time around. Don't worry; you'll still get to play as Dante, and he brings with him a good selection of weapons and fighting styles, just as Devil May Cry fans would expect. But you'll spend the majority of the game as newcomer Nero, who has a selection of impressive and elegant moves of his own. Nero is an excellent character, capable of delivering a few wisecracks, a brooding glance, and a heartfelt plea of love to his beloved Kyrie in a few moments' time. He's clearly cut from the same cloth as Dante, and it's a bit disappointing that the game doesn't explore this connection in more detail. Regardless, you'll want to follow Nero's exploits as he struggles to learn the truth about his own religious organization, The Order of the Sword, and Dante's apparent murder of its leader.

The story doesn't offer up a whole lot of surprises, but it embraces a certain attitude of self-indulgence. Cutscenes are overwrought, visually stunning affairs, and are among the best you are likely to see in any game in recent years. The theatrical dialogue, impossibly athletic animations, and swooping camerawork make for quite the spectacle, but somehow it's a spectacle that manages to stay on just the right side of cheesy. Devil May Cry 4 takes itself seriously, but not too seriously, so for every shocking, bloody cutaway, there's an equally funny quip that helps keep the narrative in check. There are a couple of cringe-worthy exceptions, such as one scene in which Dante decides he's a tango dancer (don't quit your day job!), but overall, you're apt to find the scenes to be gorgeous, thought-provoking, and emotionally stirring.

Nero's claim to fame is his demonic arm, better known as the devil bringer. With it, you can grab on to distant enemies and pull them in, pick them up, and slam them around for some excellent combos, plus deliver a few other surprises. These mechanics are easy to pull off, and they represent a general shift from the defensive gameplay of Devil May Cry 3 to a more aggressive approach. As you play, you can pull off some incredibly satisfying moves, both in the air and on the ground, and the most violent of these are accompanied by slick, bloody animations and appropriately gory-sounding thwacks and slashes. Timing these various moves can be tricky, but like in the previous games, eventually the subtleties of your combos will click, and in time you'll be pulling enemies toward you, slashing them into bite-size pieces, and smashing them into one another with glee.

The devil-bringer moves go a long way, which is probably a good thing, given that Nero has neither as varied an arsenal as Dante nor access to multiple fighting styles. However, he does have his standard sword, the red queen, and a revolver known as blue rose, and later on he earns another weapon that franchise fans will enjoy seeing in action. As you progress, you will earn proud souls based on your performance in any given mission, and with them, you can purchase new combos and upgrade existing ones. And you'll need them to handle droves of demons that get progressively tougher--and which are awesome to look at, to boot. You can choose these new moves individually, or you can let the game autoselect them for you based on how varied you want your array of attacks to be. It's worth noting that you can't really make a mistake here; if you don't like the move, or if there is a more powerful upgrade available to you, you can unlearn what you have purchased for a full refund and use the souls for something else.

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