Senin, 08 September 2008
Multiwinia - "It really kicked off when we told publishers we didn't want them f**cking up our game," said director Tom....
Introversion Software has come a long way since it started out in a small English bedroom. From shipping its first game on CD-Rs to signing a distribution deal with Valve's Steam, Introversion is now successful enough to have a central London office where it's developing its fourth original title. The company's Tom and Vicky Arundel met with us in the south of the capital to give us an overview of the company's development, followed by a hands-on with new modes from its upcoming Multiwinia.
"It really kicked off when we told publishers we didn't want them f**cking up our game," said director Tom, referencing the company's famous IGF award acceptance speech for Darwinia. "Straight after, pretty much every publisher in the business approached us," he continues. He recounts how one major British name turned down his request for £50,000 of funding on one of the company's early titles--a decision that meant he had to survive on nothing, but one that's allowed Introversion to stay completely independent ever since. Having inked deals with Microsoft to develop titles for the Xbox 360, Introversion is now lucky enough to work with the business' major names while continuing to play by its own rules.
Today though, we're meeting with Introversion to see Multiwinia, the multiplayer take on the developer's first major hit, Darwinia. The game is pretty much complete at this stage, and although the control scheme went through a major rehaul recently, the PC version is on track for its September 19 release. Darwinia fans should be able to grasp the concept behind this four-player strategy game, but those unfamiliar with the company's games should imagine a game that crosses real-time strategy resource management, pikmin-like cuteness, and Tron-esque visuals.
It's clear that Multiwinia is designed from the ground up to be accessed by as many people as possible. It's designed for both PC and Mac, and it will run on fairly humble machines with just the keyboard and mouse for controls. You move the camera using the W, A, S, and D keys and zoom in and out using the mouse wheel. Control of the Multiwinians is all on the mouse buttons--hold the left down to circle the units you want to control, and then move them using the right button. New Multiwinians constantly spill out of your home base, though, so to stop you from having to go back and forth, you can create officers who will automatically traffic other units to certain destinations. If you have an Xbox 360 controller or other USB-compatible pad, then you can use that too.
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