Jumat, 12 September 2008
Saints Row 2 Hands-On - Story, Co-op, and Zombies - digging deep into the story and jumping into some co-op mayhem
By their very nature, sandbox games are open-ended experiences where the balance between story progression and time-wasting mischief is entirely up to the player. It's hard to take that formula and squeeze it into a short demo, which is why THQ recently invited us to spend an entire day with Saints Row 2. This extended play-through gave us ample time to plug away at the bandages-to-riches storyline, cause some chaos with real and improvised side missions, and take a spin through Stilwater in a co-op setting.
The first Saints Row greeted players ready to embark on their journey into gang life with one of the more elaborate character creation systems seen at the time. Saints Row 2 takes that system and beefs it up considerably, giving you the option to customize a truly ridiculous number of attributes. Using sliders adjusting everything from your overbite to your septum width, you can craft an avatar of either gender that looks anywhere between "perfectly normal" and "abomination of nature." Once your base physical attributes are set, you can set the mood of your face with a number of fixed facial expressions to make yourself look confused, joyous, or just plain evil. From there, you have three voice options for each gender (including a wonderfully out-of-place English accent for the gents) and the ability to choose your taunts and walking style.
Your character then begins the game on a prison hospital bed, awaking from a five-year coma caused by the explosion that capped off the first Saints Row. You're whisked away from these confines by a friendly prison mate only to realize that the Saints are no more. Other gangs still roam the newly expanded streets of Stilwater, but the purple-clad clan you worked so hard to build up in the first game has been more or less eradicated. Thus begins the story, with you working to build the 3rd Street Saints back to glory. And because you're ostensibly playing the same protagonist from the first game despite crafting a brand-new avatar, Volition has tossed in plenty of self-deprecating dialogue like, "You look different. Did you get a haircut?"
First on the agenda is rescuing fellow Saint Johnny Gat, who's currently on trial with over 200 counts of homicide to his name. This mission involves storming the court trial with some heavy firepower, taking out the guards, and ushering Johnny out the door. The idea of storming a particular stronghold with guns blazing becomes a familiar refrain for the first few missions of the game, as the next item on your list--securing a base of operations for your gang--involves clearing all the Sons of Samedi and gang members (and a few scattered hoboes) squatting in a local abandoned mission.
Once you've got a base, the story missions begin to offer more than just shooting scads of people. One mission requires you to recruit some fresh blood for the Saints, and you go about this by doing odd favors for some of the local talent. One girl has you proving your worth by flying off a few of the big jumps lurking all throughout Stilwater, while another would-be Saint asks you to take his tow truck and impound the car of someone who owes him some money. But these types of missions are more the exception than the rule, as most tasks require you to exercise extreme prejudice against rival gangs in your quest to take back the city.
more..........
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